![]() ![]() ![]() Hazards such as Gorgon Corrupted Land also cost +0.5 movement point.Ī hero can also spend x action points to move a number of tiles equal to x times their speed. Passing through a tile that is already occupied by an ally costs +0.5 movement point. Diagonal movement costs 1.41 movement points. Click on the "Speed" line on the character sheet to see the actual value and the factors that go into it. On the "Stats" pane of the Character Sheet, the speed value is shown rounded down, but when moving on the battle map, a hero uses the full unrounded value of their speed. (Abilities like Heroism can let a hero start their turn with more than 2 AP.) Moving to a yellow-highlighted tile will end their turn. When the hero is selected, tiles they can move to without using all their available AP are highlighted in green. On the battle map a hero can spend an action point to move a number of tiles equal to their speed stat. It is also modified by age and by various augments and themes. ![]() ![]() Humans start with a base speed, modified +1.7 by each of their natural legs they still have. A hero's current hit points is equal to Health + temporary health – injury. Health is the hero's maximum hit points, and does not change in combat. Health determines how many injuries a hero can sustain before they must make a mortal choice. 4.5 armor), Wildermyth ultimately rounds these stats down. Though players may encounter fractional stats gains through gear and events (e.g. The starting values for a young adult human depend slightly on the combat difficulty level. ![]()
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